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黑暗风格 – Dark Force Audio Subversion KONTAKT

KONTAKT – 17,36 GB

Subversion被设计为易于使用,并且开箱即用的声音非常令人满意。它充满了黑暗,研磨,紧张,狂野,有时闪闪发光的织体和铺底,伴随着沉重的打击,戏剧性的合唱团铺底,吉他,铃铛,轰鸣声,击打,脉冲等等。

我们为Subversion录制了各种各样的有机和合成声源,并将其组合成多层乐器。每个多层乐器呈现一个身临其境的声音托盘,带你在一个不断发展的旅程。一个单一的乐器可以为整个令人回味的音景设定氛围和情绪。

乐器类别:
ATMOS -一般非调性乐器与各种织体浮动,出没,咆哮,zing,孵化和闪耀。
PAD -通常带有其他声音设计的音调织体,可作为音乐乐器播放。
BRAAM -粉红色的BRAAM键开始变得柔和而沉闷,但当你举起模轮时,事情变得疯狂。
唱诗班-一个环境大合唱团与声音设计相结合的结果在横扫,戏剧性的环境。
吉他-圆润的吉他拨乐器,具有长音和braams的深度和戏剧。
钟声-我们已经记录了几个钟声与单一的击打和重复的钟声技术。
大提琴-非传统的大提琴,包括多弓技术。
工具箱-补丁隔离各种类型的高冲击的声音快速访问。不要错过效果菜单!
元素-突出一个特殊的独奏乐器与非传统的演奏技巧。

编程亮点:
多层乐器-乐器1-68之间有2-8声音层丰富,复杂的声音。每个层都有自己的音量控制旋钮,独奏按钮和静音按钮。这可以让你很容易地改变乐器的调音台,隔离你喜欢的声音,或者沉默你不想要的声音。

Boom -谁不喜欢一个好的Boom戏剧性的重量?当你想在音乐中演奏Boom的时候,你觉得怎么样?我们已经将88键控制器键盘上最低的“A”调编程为所有多层乐器上的Boom,因此您可以随时播放Boom并增加戏剧性的重量。无论你在界面上启用什么效果, Boom都保持大而重,所以如果你EQ乐器或启用饱和度,它不会影响Boom。

MOD WHEEL(CC1) -大多数乐器的名称后面都有“MW”,表示MOD WHEEL控制(CC1)是有效的,可以显著影响声音。每个乐器上的模轮默认为启动关闭。提高模轮可以增加一些图层的体积,打开一些图层的过滤器截止,并引入新的图层,如击打和织体,当模轮下降时隐藏。我们绝对建议移动模轮,以实现每个乐器的全部可能性。请注意,许多乐器开始缓慢,然后增长-特别是当你移动模轮。Subversion中的一些样本超过3分钟长,所以长时间持有音符/和弦的结果,同时也移动模轮可以是相当有益的。

饱和度效果-需要一点脆快?启用饱和度效果,你会得到一个漂亮的脆边。

演奏风格- Subversion中的大多数乐器都使用88键控制器/键盘,这意味着可以在顶部和底部范围内找到有趣的声音,从而增加氛围,并为乐器的声音增加更多层次的深度。许多颠覆乐器,如ATMOS和PAD奖励慢演奏和大和弦。在ATMOS乐器中,经常,在键盘上按下音符,同时按住维持踏板,会产生非常酷的音景。

NKS兼容-本地控制标准提供了一个直观的工作流程,简化浏览,元数据标签,快速声音预览,与机器的兼容性,并在完全控制键盘上预映射参数。Subversion被编程为在NKS世界中无缝运行。

 

兼容Kontakt Player v6.7.1及更高版本!

Subversion was designed to be easy to use and have a huge satisfying sound right out of the box. It’s full of dark, grinding, tense, wild and sometimes sparkling textures and pads, along with hard hitting braams, dramatic choir pads, guitars, bells, booms, hits, pulses and more.

We have recorded a wide variety of organic and synthetic sound sources for Subversion that are combined into multi-layer instruments. Each multi-layer instrument presents an immersive sonic pallet that takes you on an evolving journey. A single instrument can set the vibe and mood for a whole evocative soundscape.

Categories of Instruments:
ATMOS
 – generally non-tonal instruments with a variety of textures that float, haunt, growl, zing, brood and sparkle.
PAD – generally tonal textures with other sound design that are playable as musical instruments.
BRAAM – the pink-colored Braam keys start mellow and droney, but as you raise the mod wheel, things get crazy.
CHOIR – an ambient large choir combined with sound design results in sweeping, dramatic environments.
GUITAR – mellow guitar pluck instruments that feature drones and braams for depth and drama.
BELLS – we’ve recorded several bells with single hits and repeated ringing techniques.
CELLO – non-traditional cello that include multi-bowing techniques.
TOOLBOX – patches that isolate various types of high impact sounds for quick access. Don’t miss the FX Menu!
ELEMENTS – highlight a particular solo musical instrument with non-traditional playing techniques.

Programming Highlights:
MULTI-LAYER INSTRUMENTS
 – Instruments 1-68 have between 2-8 sound layers for a rich, complex sound. Each layer has its own Volume control knob, Solo button and Mute button. This allows you to easily change the instrument’s mix, isolate sounds you like, or silence sounds you don’t want.

BOOMS – Who doesn’t love a good Boom for dramatic weight? How about being able to play a Boom right when you want it along with the music? We’ve programmed the lowest “A” key on an 88-key controller keyboard to be a Boom on all the Multi-Layer Instruments, so you can play a Boom and add dramatic weight whenever you want it. The Boom stays big and heavy no matter what FX you enable on the interface, so if you EQ the instrument or enable Saturation, it won’t affect the Boom.

MOD WHEEL(CC1) – Most instruments have “MW” at the end of their names indicating that mod wheel control (CC1) is active and can significantly affect the sound. The mod wheel defaults to starting closed on each instrument. Raising the mod wheel can increase volumes of some layers, open filter cutoffs of some layers and introduce new layers like hits and textures that were hidden when the mod wheel was down. We definitely recommend moving the mod wheel to achieve the full possibilities of each instrument. Please note that many instruments start slowly and then grow—especially as you move the mod wheel. Some of the samples in Subversion are over 3 minutes long, so the results of holding notes/chords for a long time while also moving the mod wheel can be quite rewarding.

SATURATION FX – need a little more crispiness quickly? Enable the Saturation FX and you get a nice crispy edge.

PLAYING STYLE – Most instruments in Subversion use the full range of an 88-key controller/keyboard, meaning there can be interesting sounds that are only found in the top and bottom ranges that thicken ambiences and add more layers of depth to the sound of the instrument. Many Subversion Instruments like ATMOS and PAD reward slow playing and big chords. In ATMOS instruments, quite often, pressing notes all over the keyboard while holding the sustain pedal results in very cool soundscapes.

NKS COMPLIANT – Native Kontrol Standard offers an intuitive workflow with streamlined browsing, metadata tagging, quick sound previews, compatibility with Maschine, and pre-mapped parameters on Komplete Kontrol keyboards. Subversion is programmed to function seamlessly in the world of NKS.

Compatible with Kontakt Player v6.7.1 and higher!

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