AudioZ Exclusive | Kontakt | 65.2 GB
Landforms 提供了一种大胆的新方法来处理管弦乐样本。部分采样器,部分合成器,它采用受自然运动和形状启发的纹理录音,并在多维声音设计环境中重新构想它们。
一种新的管弦乐方法
Landforms 不仅仅是一个管弦乐样本库。这是一个复杂的管弦乐声音设计环境。虽然传统的管弦乐库静态地再现了管弦乐队的传统声音,但 Landforms 包含工作管弦乐样本的独特可能性和特质。重点不仅在于美妙的声学纹理的表现。这是关于通过独特的处理层推动这些纹理,以创建不断变化的抽象声音拼贴。它植根于管弦乐领域,但同时又让人感到陌生和独特。
源于自然
受自然世界的形式和纹理的影响,以特定的构图意图来策划和制作关节。有节奏地融合在一起的短语和不可预测地重叠的运动,以创造渐进的纹理演变,反映缓慢上升的潮汐强度,涟漪水的和谐折射。
核心库包含丰富多样的工厂内容集合,超过 200 个基本多采样关节分布在管弦乐队的各个家族中。弦乐被分解为贝斯、大提琴和小提琴的独立三重奏。木管乐部分由男中音萨克斯管、低音大管和低音单簧管的低音合奏组成;双簧管、单簧管和巴松管的高级合奏;和长笛三重奏。黄铜由一个低音长号部分和一个高音小号和flugelhorn 合奏组成。除此之外,还包括与小提琴独奏家和长笛演奏家的会话中的发音。
真实的表达,真实的情感
在 Real World Studios 的 Wood Room 丰富、温暖的声学环境中录制,每件乐器使用三名演奏者的合奏,Landforms 的录音都是关于强调焦点和细节,同时仍然保持合奏的魔力。
球员个人表演的亲密感是使用超聚焦现场麦克风捕捉到的,而遍布 Wood Room 的一系列麦克风捕捉到了其复杂的共鸣。这些可以组合以创建具有深色调范围的全频谱动态混音。
它不适合纯粹主义者。这不是关于无声的机器人表演。这是关于真实的录音和真实的表达。表演的原始和细节被有意捕捉,以保留乐器的真实特性和情感。
LANDFORMS SHIFTING ORCHESTRAL PERSPECTIVES
Landforms offers a bold new approach to working with orchestral samples. Part sampler, part synthesiser, it takes textural recordings inspired by the movements and shapes of nature and reimagines them within a multidimensional sound design environment.
A NEW ORCHESTRAL APPROACH
Landforms is more than just an orchestral sample library. It’s a complex orchestral sound design environment. While conventional orchestral libraries statically reproduce the traditional sounds of the orchestra, Landforms embraces the unique possibilities and idiosyncrasies of working orchestral samples. The focus is not only on the performance of beautiful acoustic textures. It’s about pushing these textures through layers of unique processing to create constantly shifting, abstract collages of sound. It’s rooted in the orchestral domain, but feels simultaneously alien and unique.
EMERGING FROM NATURE
Influenced by the forms and textures of the natural world, articulations were curated and produced with specific compositional intentions. Phrases that fuse together rhythmically and movements that overlap unpredictably to create progressive textural evolutions, mirroring the slowly building intensity of rising tides, the harmonic refractions of rippling water.
The core library comes packed with a deeply versatile collection of factory content, with more than 200 base multisampled articulations split across the families of the orchestra. Strings are broken down into individual trios of bass, cello and violin. The woodwinds section consists of a low ensemble of baritone saxophone, contrabassoon and bass clarinet; a high ensemble of oboe, clarinet and bassoon; and a trio of flutes. Brass consists of a low trombone section and a high ensemble of trumpet and flugelhorn. As well as this, articulations taken from sessions with a solo violinist and flautist are included.
REAL EXPRESSION, REAL EMOTION
Recorded in the rich, warm acoustics of the Wood Room at Real World Studios and utilising ensembles of three players per instrument, the recordings of Landforms are all about emphasising focus and detail while still maintaining the magic of the ensemble.
The intimacies of players’ individual performances were captured using hyper-focussed spot mics, whilst a range of mics placed throughout the Wood Room captured its sophisticated resonances. These can be combined to create a full-spectrum dynamic mix with a deep tonal range.
It’s not for the purists. It’s not about noiseless, robotic performances. It’s about real recordings and real expression. The rawness and detail of performances were intentionally captured in order to retain the authentic character and emotion of the instruments.
ETERNAL FORMATIONS
Landforms includes over 400 sound designed preset patches, each of which can be entirely picked apart and adjusted within the engine. Anything from distorted percussive pulses to obscure electroacoustic textures.
EXPANDING ORCHESTRAL TERRAIN
On top of the orchestral articulations are 50 processed sound sources, each made up from six separately processed layers. These were all created by passing the orchestral recordings through eurorack modules, granular synthesis engines, cassette machines, pedal chains and amplifiers.
MORE THAN JUST SAMPLE PLAYBACK
Take a multi-sampled articulation from the core orchestral library and blur its real world origin beyond recognition. Pull from a diverse combination of creative modules, macro effects, mixing tools, LFOs, physics based modulation and interactive expression controls to create a sound that is uniquely yours.
SPATIAL
Redesign the formation of a sound environment with the spatial mixer. It takes an intuitive and creative approach to the mixing of microphone positions, unlocking new artistic possibilities. Place sound sources within a virtual two dimensional soundstage, immerse them in reverberant space, manipulate them with parameter adjustments, hone in on them to isolate individual players, drift back into the resonances of the recording space, or even send them physically sweeping throughout the space with LFOs or user-defined gestures.
MODULES
Auto-generate complex, scale quantised harmonies to add a new melodic dimension to a performance. Pitch-shift and time-stretch as if a sound is running through a tape machine; carve out intricate step patterns with the arpeggiator; or add complex variation with parameter randomisation. The four flexible input modules create limitless possibilities to transform the interactivity of patches.
EFFECTS
Pick from fifteen uniquely programmed macro effects to push your sound into new sonic territories. Grab an XY pad to quickly refine a sound, or go deeper to fine-tune effects and introduce modulation. Effect randomisation rejigs the entire setup and uncovers happy accidents.
LAYERS
Fuse two uniquely programmable layers into one performable soundscape. Each layer can have its own sound source, its own tuning, its own envelope settings, and its own spatial perspective. Expression controls can be used to interactively modulate between layers.
EXPRESSION
Assignable expression controls open up new ways to design and perform patches. Create controllable dynamic swells that ebb and flow at your fingertips, natural-sounding crossfades between layers, gently evolving filter sweeps, or LFO modulated rhythmic patterns.
OUTPUT
The output effects are the final stage in the signal chain. They include a four band EQ, a characterful tube compressor, an adjustable delay, a reverb switchable between algorithmic and convolution modes, as well as a low fidelity tape warbler.
IMPORT YOUR OWN SAMPLES
Simply drop a sample onto the interface to load it into the Landforms engine. You can load in up to twelve separate samples simultaneously — six for each layer — or you can swap out single elements of the native orchestral patches with your own samples. Then pitch-shift them, mix them, douse them in effects, and transform them using the sound design engine into something totally new.
TECHNICAL DETAILS
+ Kontakt or Kontakt Player 6.5.3 or higher
+ 68GB samples (104GB uncompressed)
+ 12,898 samples
+ 222 core multisampled articulations
+ 177 curated articulation combos
+ 421 engine preset patches