cycle是一种创新的、强大的循环操作和颗粒合成环境。通过各种独特和互动的过程,将音频立即分离并重构成无穷无尽的拼贴循环、可表演的纹理、调制的节奏、可生成的序列和可播放的垫子。
用循环+谷粒重新想象声音
循环引擎是一个音频looper, splicer和合成器。使用交互式视觉时间线操作音频,将循环分割成有节奏的片段,并重新拼贴,以创造新的和不规则的结构。播放参数便于详细的循环操作,而参数调制和切片随机化可以创建进一步的节奏演变。
颗粒引擎在微观层面运行,将循环分解成微小的碎片,然后再将它们重建成弥散的、无定形的纹理云。颗粒的可变大小,形状,音高,音量,pan和方向相互作用,以创建大量的生成声景观和手势运动,通过物理模拟调制引入自然重复的参数在循环模式。
技术细节
+ 189个预设补丁
+ 100个预置引擎状态
+ 494声设计环路源
+大约2.8GB的压缩样本
+最新和强大的CPU推荐
+运行在免费的Kontakt 6.3.2播放器或完全Kontakt 6.3.2或更高
主页
https://slateandash.com/products/cycles
CYCLES is an innovative and powerful loop manipulation and granular synthesis environment. Through a variety of idiosyncratic and interactive processes pull apart and reconstruct audio instantly into an endless myriad of collaged loops, performable textures, modulating rhythms, generative sequences and playable pads.
REIMAGINE SOUND WITH LOOPS + GRAINS
The LOOPS engine is an audio looper, splicer and synthesiser. Audio is manipulated using an interactive visual timeline that slices the loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation whilst parameter modulation and slice randomisation can create further rhythmic evolution.
The GRAINS engine operates at the micro level, deconstructing the loops into tiny fragments and then rebuilding them into diffuse and amorphous clouds of texture. Grains of variable size, shape, pitch, volume, pan and direction interact to create a multitude of generative soundscapes and gestural movements, with physically simulated modulation introducing natural repetition by animating parameters in cyclical patterns.
TECHNICAL DETAILS
+ 189 presets patches
+ 100 preset engine states
+ 494 sound designed loop sources
+ Approx 2.8GB samples compressed
+ Up to date and powerful CPU recommended
+ Runs in the free Kontakt 6.3.2 Player or full Kontakt 6.3.2 or higher