第一个混合的X3M产品具有大量的有机和电子高频打击乐设计增加紧张和速度到你的音乐。
LIGHTNING X3M背后的理念不仅仅是引入不同类型的高频打击乐,更要创造出独特的乐器组合,类似于我们之前的打击乐系列,以及一些新的声音和效果。从时钟,摇摆器,铅笔,hurdy gurdy,电子鼓,吉他,手风琴和更多的我们取样的一切,以一种完美的方式增加紧张和速度到你的音乐。
我们的主要想法是录制一些高频打击乐器,适合各种动态音乐,特别是电影/预告片。该库有多个动态级别(从非常软的ppp到爆破的ffff)和多个圆知更鸟(意思是每一个仪器都有唯一的样本,每次你按一个键都会改变)。
Strezov采样闪电X3M KONTAKT截图
X3M冲击发动机
这个引擎背后的概念是相当简单的-键盘范围被划分为12个区域,你能够分配不同的声音。创建模板后,您选择只需插入和发挥-没有其他需要!
除此之外,该引擎还允许你调整个别区域,以及不同效果和麦克风位置的整体映射集合补丁。结合这些自然和有机录音,你有最大的灵活性时,声音。
Strezov采样闪电X3M KONTAKT截图
一旦你加载了X3M Ensemble Builder,你会自动加载“samples”目录中的所有样本。然而,该仪器的制造方式实际上保持了所有样品的净化,除非你把它们装入一个区域。这意味着您不仅有一个补丁包含您可能需要的所有类型的打击乐,而且它还经过优化,不会以任何方式损害您的RAM资源!
The first hybrid X3M product featuring a vast collection of organic and electronic high frequency percussion designed for adding tension and speed to your music.
The concept behind LIGHTNING X3M is not only to introduce different types of high frequency percussion, but also to create unique instrument combinations, similar to our previous percussion series, as well as some new sounds and effects. From clocks, shakers, pencils, hurdy gurdy, electronic drums, guitars, accordions and many more we sampled everything in a way which is perfect for adding tension and speed to your music.
Our main idea was to record a number of high frequency percussion instruments, suitable for all kinds of dynamic music and especially film/trailer. The library has multiple dynamic levels (from very soft ppp to blasting ffff) and has multiple round-robins (meaning that each instrument has unique samples that get changed every time you press a key).
The X3M Percussion Engine
The concept behind this engine is fairly simple – the keyboard range is divided into 12 zones that you are able to assign different sounds to. After creating a template of your choosing just plug in and play – nothing else needed!
In addition to that the engine also allows you to tweak individual zones, as well as the whole mapped ensemble patch with various effects and mic positions. Combining these with the natural and organic recordings you have maximum flexibility when it comes to sound.
Once you load up the X3M Ensemble Builder you automatically load all samples inside the “Samples” directory. However, the instrument is built in such a way that it actually keeps all samples purged, unless you load them up into a zone. This means that not only do you have a single patch with all types of percussion you might need, but it is also optimized and doesn’t hurt your RAM resources in any way!