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老式合成器素材 – BT The Granular Collection In The Key Of A-Flat WAV-SYNTHiC4TE

 3.38 GB

使用老式合成器,现场管弦乐唱片和复杂的离线数字信号处理平台(例如Kyma,Csound和CDP)生成声音集合。它是用于电影作品,电子音乐以及任何需要的昂贵,膨胀的纹理和环境声床的郁郁葱葱的电影纹理的集合中的第一个。此收藏专门研究颗粒和分子的复杂声音处理。

许多纹理本身都可以用作完整的合成物。有些是2-3分钟长,具有动态,变化的变形,深层的颗粒音色和纹理。我在自己的作品中使用它们的方式是:1.作为创作新作品的灵感。抓取一些纹理,例如F#,将其拉入DAW,淡入淡出,分层,淡入和淡出,均衡到味觉(许多都是全谱图,因此,如果您使用多个纹理,则最好使用高通滤波器,但不包括一个),添加混响和声像,您便具有完整构图的基础。抓住管弦乐队的图书馆或钢琴来进行电影创作,或者添加侧链和脚鼓来欣赏电子音乐,就可以开始跑步了。 2.作为优雅,郁郁葱葱的故障和过渡或在现有作品中的器乐段落中。假设您正在Eb进行深入的研究。您已经做好了细分工作,并发布了细分后的信息,但是需要进行史诗般的细分。在DAW循环时,翻阅Eb中的一些粒度集合。在合成的光谱有利位置找到少量可以协调工作的纹理。将4-5个纹理拉入分解区域。高通滤除其中之一。添加等式,动词,交叉淡入淡出等,然后保存以进行渐变,使渐变从零变到最大(直至下降)。稍作安排,一个小时后,您将获得大量声音,包括优雅,复杂和细致的声音设计。

This collection of sounds is generated using vintage synthesizers, live orchestral recordings and complex offline digital signal processing platforms such as Kyma, Csound and CDP. It is the first in a collection of lush, cinematic textures for film composition, electronic music and anything that requires, expensive, expansive textures and ambient sound beds. This collection exclusively explores granular and molecular, complex sound treatments.
Many of the textures can be used as full compositions in themselves. Some are 2-3 minutes long with dynamic, shifting morphing, deeply layered granular timbres and textures. The way I use these in my own work are : 1. As an inspiration for a new composition. Grab a handful of textures in say F#, pull them into your DAW, crossfade, layer, fade in and out, eq to taste (many are full spectrum so if your using more than one, best to high pass filter all but one), add reverbs and panning and you have the basis of a full composition. Grab your orchestral libraries or piano for film composition or add a sidechain and kick drum for electronic music and you are off and running. 2. As elegant, lush breakdowns and transitions or in instrumental passages in an existing composition. Say you’re doing a deep house track in Eb. You’ve worked up to the breakdown and made a post breakdown drop but need to make an epic breakdown. Flip through some of The Granular Collection in Eb while your DAW is in loop. Find a handful of textures that work harmonically and from a spectral vantage point on your composition. Pull 4-5 textures into your breakdown area. High Pass filter all but one of them. Add eq, verb, crossfades etc and save one to do a ramp that fades from naught to full volume (up to your drop). A little arranging and in an hour you have a massive sounding breakdown with elegant, complex and detailed sound design.

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