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Amon Tobin Fear in a Handful of Dust Sample Pack 001 WAV

WAV | AudioZ Exclusive | 597.22 MB

很难找到一篇关于阿蒙托宾的文章,其中没有提到“声音设计”。一开始是对发现的声音的巧妙运用的探索。Pitchfork称赞他使用了他们,并将他比作昆西·琼斯和迈尔斯·戴维斯。

经典的Amon Tobin专辑如Foley Room是在音乐应用领域的现场录音研究和ISAM(发明的声音应用到音乐)是先进的合成技术在前瞻性思维生产潜力的证明。

托宾的技术在他长达20年的职业生涯中一直是争论的主题,但这个包不是发布一系列通用样本,而是基于最近的一张技术上令人困惑的专辑《一尘不包的恐惧》的DNA构建而成。《电子声音》杂志在2019年发布这张专辑时表示:“没有人能像阿蒙·托宾那样进化声音。通过对一把灰尘的恐惧,你几乎可以想象他检查和抛光他使用的每一个声音,就像一个珠宝商通过目镜检查他的宝石,然后把它们放回正确的地方,创造一个迷人的抽象之美的声音体验。”

在包的声音是与模拟硬件,许多来自罕见和独特的来源。所使用的DSP专用于一些深奥的平台,比如Kyma,它们提供了不同寻常的处理技术。这里的目标是提供一个水平的声音创造通常不能达到。因此,这远不止是一个样品包,它是一个元素的集合,被雕刻,被组合,从清晰可识别的主题到以前无法检测的层和微粒。

格拉尔多·冈萨雷斯(Gerardo Gonzalez)编辑

主页

https://gumroad.com/l/fearsamplepack

 

It would be difficult to find an article about Amon Tobin where “sound design” isn’t mentioned. At the beginning were explorations in the artful use of found sound. Pitchfork acclaimed his use of them, comparing him to Quincy Jones and Miles Davis.

Classic Amon Tobin albums such as Foley Room were studies in the musical application of field recordings and ISAM (Invented Sound Applied to Music) were a testament to the potential of advanced synthesis techniques in forward thinking production.

Tobin’s techniques have been the subject of much debate over a career spanning 20 years but rather than releasing a series of generic samples, this pack is built from the DNA of one of the most recent and technically perplexing albums Fear In A Handful Of Dust. On release of the album in 2019, Electronic Sound Magazine said, “No one evolves sound quite like Amon Tobin. On Fear In A Handful of Dust you can almost imagine him examining and polishing each sound he uses, like a jeweler inspecting his gems through an eyepiece, before placing them back into the mix in just the right place to create a sonic experience of captivating abstracted beauty.”

The sounds in the pack were made with analogue hardware, many from rare and unique sources. The DSP employed is specific to esoteric platforms such as Kyma, which contribute unusual processing techniques. The objective here is to provide access to a level of sound creation not typically attainable. Thus, this is much more than a sample pack, it is a collection of elements that were sculpted, to be combined, from clearly identifiable themes to previously undetectable layers and particulates.

Edited and compiled by Gerardo González

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