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Boom Library World War II Firearms Construction Kit WAV

WAV | 24位/ 96khz – 10,04 GB

一个无与伦比的第二次世界大战火器图书馆
带您的第二次世界大战主题的游戏和电影到下一个水平与这个最大的第二次世界大战火器库。它以最现代的技术以极高的质量记录,包括来自臭名昭著的冲突各方的武器。

包含25个著名的第二次世界大战火器,从第一支突击步枪到手枪的设计仍然在使用,这个包有第二次世界大战时期最重要的武器。无论是镜头还是机械音效,它都是任何专注于20世纪中期战斗的电影和互动媒体音效设计的必备元素。

著名的武器
这些武器决定了他们所参加的战斗。这种级别和口径的高质量声音对于游戏、电影、电影或播客的声音设计来说是绝对必要的,因为它们涉及二战主题,也适用于任何与枪支有关的内容——犯罪、体育、战争等等。我们为每把枪提供了10种不同的射击,并且根据武器的不同,我们还记录了单人射击、爆发性射击和全自动射击。这为快速工作流提供了最大的通用性。

原始,自然的混响
这些声音是在森林附近的山顶上捕捉到的;自然的户外混响提供超脆和完整的尾巴。通过我们的现代麦克风阵列-包括霰弹枪到AB, XY, ORTF配置的全向麦克风,加上Ambisonics和ORTF 3D空间音频设置-我们能够捕捉到每一个声音的完整,丰富的强度。

超逼真的镜头和特效
不仅包括射击声音,还包括所有的机械声音。我们记录了从重新装填/更换弹匣,拾取到启动动作和干火。我们甚至捕捉到了枪有两脚架时的声音。

我们所记录的
我们寻找了一个录音地点,这将是完美的,真正令人惊叹的火器混响尾巴,这不仅使射击听起来自然更大,但也保持足够灵活的室内使用或放置在其他任何地方。我们带着一排冲锋枪、轻机枪、手枪和步枪,爬上山坡,开始射击。

对于每一种火器,我们都包含了处理声音,如拾取,重新装填,点燃和干火。是什么让第二次世界大战的火器如此特别?
随着时间的推移,真正的二战时期武器发出的声音越来越难找到。我们只处理这一时期生产的正品武器,没有后来的复制品。

30-CHANNEL多声道的
《第二次世界大战火器》是用30个声道的麦克风录制的。这种广泛的定位可以让你将射手放置在任何你想要的位置。30个单独的通道只包含在Construction Kit中。在设计版中,我们通过使用30声道阵列的不同组合,创建了各种不同风格的预先设计的声音。

按你想要的方式塑造声音
有了所有这些通道选项,使用你的DAW,你可以完全按照你想要的方式混合不同的麦克风,以实现你想要的声音。例如:你是否需要更机械的声音?只需要举起连接在射手扳机、手腕或衣领上的麦克风。需要更远的距离?森海塞尔AMBEO VR麦克风从100米外捕捉到了声音。这种设置为您的声音设计提供了终极定制级别。

兼容的软件
这个BOOM生物声音库以WAV文件的形式出现,这意味着你可以在任何可以处理这种文件类型的软件中导入并使用它们。

丰富的元数据嵌入
为您提供最快和最简单的工作流程,所有文件都包含广泛的元数据,如文件描述和关键字,以快速找到您正在寻找的声音。元数据可以通过音频管理工具读取和处理。

主页
https://www.boomlibrary.com/sound-effects/world-war-ii-firearms/

 

WAV | 24-bit / 96 kHz – 10,04 GB

AN UNRIVALED WORLD WAR II FIREARMS LIBRARY
Bring your World War II-themed games and movies to the next level with this biggest-ever World War II firearms library. Recorded at an extraordinarily high quality with the most modern techniques, it includes weapons from all sides of the infamous conflict.

Containing 25 renowned World War II firearms, from the first assault rifle to pistols with designs still in use, this pack has the most important weapons of the Second World War period. With both shots and mechanical sounds, it is an absolute must for any sound design for movies and interactive media focused on mid-20th century combat.

RENOWNED WEAPONS
These were the weapons that defined the battles they were in. High-quality sounds of this grade and caliber are an absolute necessity for sound design in a game, film, movie, or podcast that broaches the subject of World War II, and will work for anything to do about guns – crime, sports, war, and so on. We’ve included 10 different shots for each gun, and, depending on the weapon, we have also recorded single, burst and fully automatic firing. This allows for maximum versatility for fast workflows.

PRISTINE, NATURAL REVERB
The sounds were captured on a hill-top near a forest; the natural outdoor reverb providing ultra-crisp and full tails. With our array of modern mics – including shotguns to omnidirectional mics in AB, XY, ORTF configurations plus Ambisonics and ORTF 3D spatial audio setups – we were able to capture every sound in their full, rich intensity.

ULTRA-REALISTIC SHOTS AND FX
Not only were the firing sounds included, but also all the mechanical sounds as well. We recorded everything from reloading/changing magazines, pickups to cocking actions, and dryfire. We even managed to capture bipod sounds when the gun had one.

WHAT WE RECORDED
We scouted for a recording location that would be perfect for truly astounding firearm reverb tails, which not only make the shot sound naturally bigger, but also keeps it flexible enough for indoor use or to place it anywhere else. With an array of sub machine guns, light machine guns, pistols, and rifles, we hauled up the hillside and began shooting.

For every firearm, we’ve included handling sounds such as pickups, reloads, cocking, and dryfire.WHAT MAKES WORLD WAR II FIREARMS SPECIAL?
As time advances, sounds from truly genuine weapons of the World War II-era are becoming increasingly hard to find. We handled only authentic weapons made during the period, and no later reproductions.

30-CHANNEL MULTITRACK
WORLD WAR II FIREARMS was recorded with a 30-channel microphone setup. This extensive positioning allows you to place your shooter virtually anywhere you want in relation to the gunshot. The 30 separate channels are only included in the Construction Kit. In the Designed edition, we created pre-designed sounds in various different styles by using different combinations of the 30-channel array.

SHAPE THE SOUND THE WAY YOU WANT
With all these channel options, using your DAW you can mix the different microphones exactly the way you want to achieve exactly the sound you are after. For example: Do you need a more mechanical sound? Simply boost the mic that was attached to the shooter’s trigger, wrist, or collar. Need something with more distance? The Sennheiser AMBEO VR Mic captured the sound from 100 meters away. This setup provides for the ultimate level of customization in your sound design.

COMPATIBLE SOFTWARE
This BOOM Library of creature sounds comes as WAV files, meaning you can import and work with them in any software that can handle this file type.

RICH METADATA EMBEDDED
To provide you with the fastest and easiest workflow possible, all files contain extensive metadata like file description & keywords to quickly find the sounds you’re looking for. Metadata can be read and processed by audio management tools.

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