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獨特的吉他音源 – Riot Audio Bowed Guitar Clouds KONTAKT

KONTAKT – 838 MB

介紹
BOWED GUITAR CLOUDS是在Kontakt 5.8及更高版本中運行的電影變形墊樂器。它基于弓弦吉他的錄音,包括半聲學低音,葡萄牙鋼弦四弦琴和空心電子吉他。

BOWED GUITAR CLOUDS利用Kontakt的AET濾波器技術在音調層和非音調層之間無縫地變形。該儀器具有一個簡單的GUI,可以控制每個圖層(A和B)中的變形以及這些圖層之間的平衡調整。其他控件包括失真,BP濾波器,延遲和混響以及三頻段參數均衡器。

BOWED GUITAR CLOUDS是一頁紙的Kontakt儀器,旨在易于使用和即時産生效果。

BOWED GUITAR CLOUDS屏幕截圖
層數
我們的CLOUDS引擎的大部分吸引力來自它如何在不同樣本源和樣本組之間産生運動。它包含兩層,A和B,每層又包含一個基礎子層和一個目标子層,即總共四層。

-變形:此部分控制引擎的變形參數。引擎配置爲随時間從A層和B層的基礎子層調制到其目标子層。

-數量:此選項控制基本圖層變形爲目标圖層的數量。可以分别控制A和B。

-速度:控制從基礎層到目标層的變形速度。較低的設置等于〜300ms的速度,而較高的設置則導緻大約9秒的變形速度。

-八度:每個層(A,B)包含三個八度,每個八度在它們自己的Kontakt組中,并且具有細微的個體差異,例如不同的錄音,音高變化等。此部分允許對每個八度組進行音量控制。僅選擇一組以獲得簡單而細膩的聲音,或者将它們全部撥入以獲得完整的,類似風琴的多倍頻程。

-X-FADE:此推子可讓您在主層A和B之間切換。我們建議将其自動化或通過MIDI CC(modwheel等)對其進行控制,因爲這可以在播放過程中發揮最大的表現力。

外彙
效果部分包含失真,BP(帶通)濾波器,延遲和混響的控件。

-失真切換按鈕:打開和關閉磁帶失真/飽和度。

-失真:調節飽和度/失真量。在控件的高端,您會聽到磁帶壓縮的聲音–這将使電平完全不成比例。

-BP濾波器頻率(uency):控制帶通濾波器的中心。我們選擇了一個相當寬的BP濾波器,它具有平滑的曲線,可産生自然溫暖的聲音。不過,您可以使用它在整個很窄的高頻段掃過頻譜。

-延遲:控制延遲返回的數量。

-時間:控制延遲間隔的時間。延遲是速度同步的,基本單位爲八分之一。可能的範圍是1 8至12 8。

-混響:控制混響返回的數量。混響器是具有較長大廳設置(9.0s)的Lexicon 480數字混響器模型。

-長度:控制混響的大小–使用此控件可以調節早期反射(ER)和晚期反射(LR)。

情商
低,中和高
控制參數均衡器的低,中和高頻段的增益。均衡器具有寬的Q,可産生音樂,柔和的衰減或增強效果。

特征
-4種Kontakt儀器:
+弓形半聲學低音
+弓形空心體電
+鞠躬Braguinha
+弓木吉他
-采樣樂器(弓形和弓形):Italia Mondial半聲學低音,HöfnerVerythin Contemporary中空電吉他,Braguinha(Portoguese鋼弦四弦琴),鋼弦木吉他
-使用的麥克風:Royer R10碳帶,Sontronics Orpheus電容,通過Blackstar閥式吉他放大器的DI
-每個樂器中有12層聲音:A / B層各有兩個子層,并有3個八度音階擴展
-總共40個預設(快照)
-詞典混響建模
-基于Riot Audio專有的CLOUDS引擎,該引擎使用Kontakts AET濾鏡變形功能

需要Kontakt 5.8或更高版本的完整版本!

主頁
http://riotaudio.com/product/bowed-guitar-clouds/

 

INTRODUCTION
BOWED GUITAR CLOUDS is a cinematic morphing pad instrument running in Kontakt 5.8 and above. It is based on recordings of bowed guitars including a semi-acoustic bass, a Portuguese steel-string ukulele and a hollowbody electric guitar.

BOWED GUITAR CLOUDS makes use of Kontakt’s AET Filter technology to seamlessly morph between layers of sound, both tonal and non-tonal. The instrument has a simple GUI allowing for controls for the morphing within each layer (A and B) as well as adjustment of balance between these layers. Other controls include distortion, BP filter, delay and reverb as well as three-band parametric EQ.

BOWED GUITAR CLOUDS is a one-page Kontakt instrument designed for ease of use and immediate results.

LAYERS
Much of the appeal of our CLOUDS engine derives from how it generates movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

– MORPHING: This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.

– Amount: This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.

– Speed: Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.

– OCTAVES: Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.

– X-FADE: This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (modwheel etc) as this gives you maximum expressivity during playing.

FX
The effects section contains controls for Distortion, BP (Bandpass) Filter, Delay and Reverb.

– Distortion toggle button: Turns Tape distortion/saturation on and off.

– Distortion: Regulates the amount of saturation/distortion. At the higher end of the control you will hear tape compression kicking in – this stops the levels going all out of proportion.

– BP Filter Freq(uency): Controls the centre of the Bandpass filter. We’ve opted for a fairly wide BP filter with smooth curves for a natural, warm sound. Nevertheless, you can use it to sweep through the frequency spectrum up to a very narrow high band.

– Delay: Controls the amount of delay return.

– Time: Controls the time of the delay intervals. The delay is tempo-synced, with 8ths/quavers as the base unit. The possible range is from 1 8th to 12 8ths.

– Reverb: Controls the amount of reverb return. The reverb is a modelled Lexicon 480 digital reverb unit with a long hall setting (9.0s).

– Length: Controls the size of the reverb – both early reflections (ER) and late reflections (LR) are adjusted with this control.

EQ
Low, Mid and High

Controls gain of low, mid and high bands of a parametric EQ. The EQs have wide Qs for a musical, soft attenuation or enhancement effect.

FEATURES
– 4 Kontakt Instruments:
+ Bowed Semi-Acoustic Bass
+ Bowed Hollowbody Electric
+ Bowed Braguinha
+ Bowed Acoustic Guitar
– Sampled instruments (Bowed & Ebow): Italia Mondial semi-acoustic bass, Höfner Verythin Contemporary hollowbody electric guitar, Braguinha (Portoguese steel-string ukulele), steel string acoustic guitar
– Microphones used: Royer R10 Ribbon, Sontronics Orpheus Condenser, DI through Blackstar valve guitar amplifier
– 12 layers of sound in each instrument: A/B layers with two sublayers each and a 3 octave spread
– 40 presets (snapshots) in total
– Lexicon Reverb Modelling
– Based on Riot Audio’s proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities

Require a FULL version of Kontakt 5.8 or above!

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